: 0.1B - Demo test with added reversed track configs.: 0.04k - The first public LFS version ever.: The new official LFS forum goes online:.: Release of the Live for Speed S2 Alpha.
#Lfs s2 0.6q download full
: Release of Live for Speed S1, the first full LFS release.: The official LFS forum starts at Race Sim Central:.: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS:.Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS.Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time.The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptable sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics. All the new updates to the game are accessible by the auto updater from within LFS. The three developers have a close connection to the community and they frequently visit the official forum to get ideas of what the players want to see in the game. VW Scirocco and a completely re-written tyre physics engine are planned for the future.
#Lfs s2 0.6q download license
Now the S3 license is available with Rockingham, a new laser scanned track (more content scheduled for the S3 license). Two years later (2005) the S2 Alpha version was released and was under development with fresh new updates every 6 months to a year, not including test patches. With a lot of development progress the first stage (S1) of the game was published in July 2003. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. The game is only sold at the official website. Its main features are the realistic physic engine and internet multiplayer with up to 40 players. Live for Speed is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales).
The GT Turbo in LFS v0.1 at an unpublished city track in Miami.